#5 Digital Blurring & Gaming in Education

What is Digital Blurring? Automatically I thought it was something a digital device could do, such as blurring a camera image. In a way it is something a digital device can do. By using digital devices and engaging in the digital world in our personal lives we are adapting to new things, learning new skills and advancing the skills we currently have. My understanding is that Digital Burring is the invisible line between our personal world and our work or study world. This line being the carrier for skills and information. For example: The skills I have attained to be able to use my IPhone including being a competent touch screen user or knowing how to use the Google Maps app to navigate to a specific destination, are skills that I can use in other areas of my life, skills and information that can be used for multiple purposes. It can be very interesting to analyse your personal and work or study life and see where certain information or skills were formed and how many areas you use them.

Gaming and virtual worlds have become a strong topic of debate in there use and purpose in education. What do we gain from being able to engage and interact in virtual worlds? Do playing games teach us anything at all, or is it just a way for teachers to have a break? From certain perspectives, one may think neither games or virtual worlds could teach us anything at all. Research shows just the opposite. Howell (2012) discusses how the use of virtual worlds in a classroom setting may allow for different user needs therefore creating a greater level of student participation and interest. These virtual spaces are able to be tailored to specific needs including lesson content,  student skill levels etc.

 ImageResearch continues on the effects of gaming has on our minds and how the skills learnt cross over into other areas of our lives as well as how effective games in learning increase interest and engage learners. Game designer Jane McGonigal argues the point that gaming can make a better world, some of the things she has to say will change your way of thinking as they did mine. Watch the video for more insight http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world .

I had the experience of designing a game as part of this week’s task, it proved to be very fun and rewarding. Check out Sploder and my game here http://www.sploder.com/games/members/student2014/play/game1/ .

References:

Howell, J. (2012), Teaching with ICT: Digital pedagogies for collaboration & creativity. South Melbourne, VIC: Oxford University Press.

Hopkins, D. (2012) [Image] How do games help kids learn. Retrieved from: http://www.dontwasteyourtime.co.uk/elearning/games-for-learning-infographic/

TED2010 McGonigal.J. (2010). Gaming can make a better world. Retrieved from: http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world

 

 

 

 

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